MineColonies Restaurant and Bakery

The Restaurant and Bakery in MineColonies buildings are an important step in fully automating your town. If you give the Restaurant or Bakery the ingredients to make food and teach them the recipes that they will need to make the food, they can craft food for you. The Bakery only makes baked items, such as a cake or pumpkin pie, while the Restaurant will make almost any other form of food. This is important because your villagers need food to continue working, and the Restaurant and Bakery provide an easy alternative to having to give them food manually.

MineColonies Farmer

The Farmer in Minecolonies is a very useful villager, able to harvest and vanilla crop and some modded ones too. First you have to build the Farmer his house and assign a villager to the job. Then, make a Scarecrow that will designate the field. Place this in the center of your field and right click on it. You will see s single inventory slot. Place the seed of the plant that you want to grow in here (it does not consume the seed). Then give the Farmer a hoe and seeds of the same type of the ones that you designated at the field. The Farmer can farm multiple fields depending on the level of its house.

Minecolonies Builder’s Hut

The builder in MineColonies is probably the most useful job, and the best one to assign your workers to in the beginning. The builder’s house block is made with a building tool, 7 wood planks and a door of the same type of wood. Once you place this on the ground, the villager with the best traits to be a builder will be assigned a builder’s role. Builders can still construct low level things when their house hasn’t been built, but in order to build high level things like a guard tower, or a miner’s hut, you need to construct their building. The Builder’s hut has different levels that let your Builder build higher leveled colony buildings per level of house.

Builder’s Hut Block

MineColonies Animal Herders

The MineColonies animal herders are an important addition to your village, letting you have an automated system for breeding and butchering your animals. The four types of animal herders are: the cowboy, who herds cows, the shepherd who herds sheep, the swine herder who herds pigs, and the chicken herder, who… oh never mind, I’m sure you can guess. Once you have built their hut you have to supply them with two of each animal, an axe and the animal’s preferred food (in the case of a cowboy or a shepherd, you also need to give them a bucket or shears to milk their cows and shear their sheep). The herder will breed the animals, and when it has more than 2 animals it will butcher the animals, giving you a supply of meat, leather and feathers depending on the animal.

MineColonies Soldiers

The Minecolonies soldiers are an important part of keeping your village safe and happy. There are two types of guards: Rangers and Knights. The Ranger, if given a bow, will shoot infinite arrows at enemies, while the knight will attack raiders with it’s sword. Both Ranger and Knight can only use certain weapons and armor which is dependent on the guard tower’s level. For example a level 1 Knight can only wield a wood or stone sword, and can only wear leather armor. If a Ranger’s guard tower gets to level 5, it can receive enchantments on it’s bow, for added damage.


MineColonies

MineColonies is a mod that lets you build a village with different jobs for each villager, ranging from guard to miner. To start your village you either need to craft a supply ship or supply crate. These contain a chest that has a blueprint of a town hall inside. Once you build your town hall you will start getting villagers, which can be assigned to various tasks. The beginning class is Builder, which lets you command them to build buildings, if you give them the materials that they need. You can also upgrade village buildings to higher levels to let them for example, house more people, or to make them work faster and more efficiently.